It feels like a great console experience.” To feel like you have precision, that you can do what you want to do. You don’t want it to feel like ‘Oh, this is a PC port, therefore it feels kind of clunky.’ We’ve dedicated a lot of effort to making that feel smooth. “It was really just trying to make it feel native, even though it wasn’t. There’s certain things that get turned on as an option. Ranged attacks feel really good, melee attacks feel really good. The very first time we implemented controller support it was already very playable. “Fundamentally, it’s the change of, ‘you’re telling the character where to go’ to ‘you are the character giving them that direction through the sticks’. Executive producer Rod Fergusson offered more details on this at GameSpot’s Play 4 All presentation (transcription by WCCF Tech).Īccording to Fergusson, the game was “already very playable” when controller support was implemented. It will be coming to Xbox One, Xbox Series X/S, PS4, PS5 and Nintendo Switch along with PC, which means implementing controller support. While Blizzard Entertainment’s Diablo 2: Resurrected serves as a return for the classic action RPG, it’s also entering some uncharted territory, namely consoles.
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